A new release for testing is out- 101. This is the second release for the Apple PocketFuji. Here are the release notes. PocketFuji II — Release 1.0 (Build 101) Tester Update · 2026–05–07 Summary Build 101 is the first tester build with working AppleWin sound on iPhone. It also adds emulation speed control in Settings…
Category: FujiNet
PocketFuji ][ Beta Release
PocketFuji Apple ][ is out for Beta testing. This version contains no roms, so you will want this: Unzip on your Mac. Use AirDrop to push to the iPhone. More, better directions are coming soon to this page. Booting the App without a ROM stops here. Click on the “move” to place the file you…
PocketFuji – Build 102
You should see it in Testflight. PocketFuji 102 Release Notes Version 1.0, build 102 This beta focuses on input correctness, ROM handling, and FujiNet CONFIG stability when browsing remote TNFS servers. Fixes Fixed shifted keyboard symbols in the Atari emulator. Shifted number keys now emit their Atari symbols correctly. Shift plus semicolon now emits :….
FujiNet GO 800
FujiNet Go 800 Is Here — Your Atari in Your Pocket If you’ve been following mozzwald’s work over the past while, you already know this has been building for a bit. He’s been deep in the weeds porting netSIO to the atari800 emulator, pushing portable Atari 8-bit emulation forward, and doing the quiet, important work…
PocketFuji
Note: reach out to me on discord or via email (link is on this site) and I can add you to the testflight beta group. App should be out of beta and in the app store in about a week. Discord: https://discord.gg/7MfFTvD PocketFuji Atari 8-bit Emulation with Integrated FujiNet for iPhone and iPad PocketFuji delivers…
FiShing for Files with FujiNet
Let’s Solve Discoverability: FiSh for FujiNet We live in an age of digital abundance. Decades of Atari software- commercial releases, public domain utilities, demoscene productions, homebrew games- have been preserved, archived, and made available online. That’s an incredible achievement. But abundance without discoverability is just a very large pile. And a pile, no matter how…
Killzone v 1.2
KillZone: First Real-Time Multiplayer Gaming The FujiNet Gaming System (FGS) has allowed the first multi-player, multi-platform gaming applications to blossom. Killzone is my own addition to the pantheon – I wanted to provide a basic, simple, (using only character graphics) proof of concept application for real-time action gaming. While only Atari is currently supported a…
Battleship Docks for Atari
Eric Carr the genius 8bit game designer and developer who created Five Card Stud and Fujitzee, two of the first and most polished multi-platform, multi-client games for use with FujiNet (they run on Coco, Atari, Apple2, C64) has just ported over his latest game Battleship to Atari. Battleship has been available for a few weeks…
Build Your Own – atari800
The atari800 repo has been updated with an enhancement from Mozzwald to set the NetSIO port that the emulation will use when connecting to Fujinet-PC. Why is this interesting? You can run multiple instances of atari800 with multiple instances of Fujinet-PC (using different UDP ports for the specific NetSIO traffic between the emulation and FujiNet-PC….
CoCo FujiNet and Xroar
So FujiNet for the Color Computer (COCO) is coming on strong. Not only has there been a FN device for the coco all year, it has the very first POC ‘bus’ FujiNet cart in the ecosystem. Applications are going hard as well with a fully working CONFIG, Lobby and Fujitzee multi-player-multi-platform game. Not having a…